My Works
My Works


Ted Ed Airplane Riddle - Final Mini Game output

Beat Gunner VR gameplay

Animating my model in maximo and Importing into unity to render output in HDRP pipeline

Force Directed Graph Visualization on HoloLens
CV
Career History
August 2016 - till now
Game developer
Have strong proven experience building software with Unity (games or apps), ideally that are consumer facing and content driven
Prior experience in commercial experience developing games in Unity / C#
Proven experience of working with professional game creation
Familiar C# programming skills
Lead 2-3 people team projects
Interact with clients to determine project’s technical requirements and needs
Quickly find creative solutions to difficult problems
Passion for educational games
Design, architect, test and implement game features
Take an active part in game creation
Deliver high quality and well-structured code
Availability to work with new APIs and concepts
Able to work on projects that might involve a lot of changes
Able and interested to work in highly iterative processes and R&D
Knowledge of code optimization techniques
Analyze complex code and find non-trivial solutions
Attention to details and desire to get things done
English – intermediate or higher
Develop and test code, fix bugs, and profile and optimize code as directed
Communicate with other team members, internal customers, and when required external customers to determine requirements
Work well together with other team members in a cooperative, cross-disciplinary team environment
Version control (preferably git)
View my work
Since beginning my journey in this field, my dedication to the work and motivation to grow have led me to exceptional projects and experiences. Take a moment to explore my portfolio below, which includes a combination of collaborations, commissioned work and side projects. Don’t hesitate to reach out if you’d like to learn more.



Get in Touch
9487465090









